Cyberse Sage
DARK 1

Cyberse Sage

  • Archetype:
  • Cyber

  • ATK:
  • 0

  • DEF:
  • 0

  • View:
  • 3993




You can Ritual Summon this card with "Cynet Ritual". During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing materials mentioned on it from your field or GY, including a Cyberse monster. If this card is sent to the GY as Synchro Material: You can target 1 Cyberse monster or 1 Ritual Spell in your GY; add it to your hand. You can only use each effect of "Cyberse Sage" once per turn.




 
 
AI Power Analysis
ExtenderConfidence: Medium
54± 8/ 100
Power Score
Intrinsic 55
Deck 54

Cyberse Sage — Power Evaluation

Final Score: 54 ± 8 · Confidence: Medium

  • Intrinsic: 55 · Deck: 53.5 · Meta: provisional
  • Primary role: Extender · Secondary: Recovery/Recursion

Why it scores here

Cyberse Sage scores as a mid-tier Extender: its Main Phase Fusion Summon converts a Cyberse-material board into an extra body, and its Synchro-material effect returns a Cyberse monster or Ritual Spell from the GY. The ATK/DEF of 0/0 earns nothing, and its 400-deck presence is taken as confirming accessibility rather than power. The score is held back by the lack of any recorded combo boards, a second required card (Cynet Ritual) to reach the body, and no interaction of its own.

Axis scores

Axis Score Evidence
Accessibility 55 Ritual Summon needs Cynet Ritual, a specific second card, but the card is run at 1 copy in 394 of 400 sampled decks, so the route is live in practice (observed; route via Cynet Ritual is text-only, inferred).
Combo & Conversion 55 Text grants a Main Phase Fusion Summon from the Extra Deck by banishing materials including a Cyberse monster, which is a real board extension, but no combo boards or Fusion targets are supplied (inferred from text; combos_evidence is empty).
Resource Economy 60 The Synchro-material effect adds one Cyberse monster or Ritual Spell from the GY to hand, once per turn, which is a conditional +1 recovery (verified from text).
Effect & Interaction 5 The card has no negation, removal or hand-trap effect in its text, so it provides essentially no opponent interaction (verified from text).
Material Utility 60 A Level 1 DARK Cyberse body is a generic non-Tuner material for Cyberse Synchro and Fusion lines and still serves as material when its effects are negated (inferred from stats and race; no as_material combo data).
Resilience & Flexibility 50 Its Fusion effect works only from the field and is lost to one negate, while its Synchro effect works from the GY, giving two zones and two once-per-turn effects (verified from text; survival vs. interaction is inferred).
Deck-Building Efficiency 60 It runs at one copy in nearly every deck and has no garnet or brick restriction, but the Ritual dependency costs a second slot-cost card (observed copies; Ritual cost inferred from text).

Calculation

Weight profile: 0.7 Extender + 0.3 Recovery/Recursion. Intrinsic ≈ 55, Deck ≈ 53.5, Meta = provisional. Modifiers: Ritual dependency (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Once-per-turn Main Phase Fusion Summon extender that uses Cyberse materials from the field or GY
  • Synchro-material effect recovers a Cyberse monster or Ritual Spell from the GY, a recursion route that works from the GY
  • Level 1 DARK Cyberse body fits Cyberse material requirements
  • Runs at one copy in nearly every sampled deck, so it is cheap to include

Weaknesses

  • Needs Cynet Ritual, a second card, to be Ritual Summoned
  • Its Fusion effect is lost to a single negate, and the body is 0 ATK / 0 DEF
  • No recorded combo boards, so combo conversion rests on text alone
  • Provides no opponent interaction

Counters / choke points

  • Negation of its field Fusion effect
  • Hand traps or disruption that stop the Ritual Summon before it resolves

Best use

Extender with GY recovery via Synchro material. Decks: Cyber / Cynet-style Cyberse decks (Ignister, Code Talker, Firewall lists in the sample). Suggested copies: 1.

Evidence & gaps

  • Verified: Ritual Summon is enabled by Cynet Ritual (text); Main Phase Fusion Summon by banishing materials from field or GY, including a Cyberse monster (text); Sent to GY as Synchro Material: add a Cyberse monster or Ritual Spell from GY to hand (text); Each effect is once per turn (text)
  • Observed: Present in 400 of 400 sampled decks, typically 1 copy (decks_evidence); Top partners: Ash Blossom & Joyous Spring at 94%, Code Igniter and Transcode Talker at 87.2% (decks_evidence); @Ignister usage inclusion 100%, typical copies 1 (usage_statistics)
  • Inferred: Level 1 DARK Cyberse body can serve as a generic Synchro or Fusion material; Recursion route is reachable mainly after a Synchro Summon; The 400-deck sample may be selected for decks containing this card, so 400/400 presence does not show breadth
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied Fusion Monster targets and Cynet Ritual effect are not in evidence no banlist token; assumed 3 copies (unlimited) whether the Cyberse monster banished for Fusion can be Cyberse Sage itself is not clarified in the text











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